Hi, my name is Hasebe. I'm in charge of the development of LINE Notify.In a previous post, we introduced how you can use LINE Notify to send messages to LINE from the command-line. Today, I'm going to introduce two features newly implemented in the LINE Notify API. One is sending stickers and the other is uploading images.Sending stickersThe use case demonstrated in the previous post was sending a build result from Jenkins to LINE by using LINE Notify. In that use case, an image of Moon laughing
The coming summer of 2015 marks the fourth anniversary since we have first announced the LINE mobile messenger app. Since its initial launch, LINE has gathered an overwhelmingly large number of users. Over the years we have also provided many LINE Family Apps to enable users to communicate by sharing pictures, playing games, keeping up with the news, and design wallpapers. To us, ensuring that users have an optimal mobile experience is one of our top priorities.
After four years of service, we
LINE
2015-03-11LINE Engineering
LINE recruited its new employees publicly for the first time in 2015 and “LINE style” on-the-ground training was held for about 6 weeks for the newcomers. Here are the epilogues shared by 2 of the participants (1 male and 1 female).Recruit Training Epilogue 1Hello! My name is Jenny and I’ve just become one of the newest members of LINE. I have decided to share the experiences that I had during the 6 weeks of training. I wanted to let everyone know the struggles that my colleagues and I had to en

LINE
2015-03-11LINE Engineering
IntroductionHello. My name is JY and I am an engineer on the LINE Rangers development team.I wonder if the readers out there have ever played LINE Rangers? It is one of the many popular LINE Games serviced through LINE, while also being an in-house developed game.[caption align="aligncenter" width=500]Some screenshots from LINE Rangers.It sure is fun freezing enemies and attacking them while they're helpless![/caption]LINE Rangers is a lane defense game where various LINE characters become your
Hello, I am SJ, an engineer working at LINE.In this post, I would like to talk about counting characters. There are many places in various LINE services where the number of characters must be counted such as profile or group names, and status messages. Counting the characters on-screen is important for several reasons. The text must not be shorter or longer than necessary, and storage capacity must be allocated accordingly. As LINE is used worldwide, it is crucial that string length can be preci

LINE
2015-02-01LINE Engineering
Hi, my name is James and I work for LINE Corporation as a junior software developer. I’m very pleased and even thrilled today because it’s such a great honor to share my experiences and thoughts from “LINE Developer Workshop & Hackathon 2015.”.As we all know, LINE Corporation is one of the biggest companies in the mobile messaging market. A lot of developers work together to provide better mobile experiences for consumers all over the world. In order to strengthen the bonds among LINE develo

Introduction
In a previous post,* we gave an overview of how we came to adopt the networking protocol “SPDY” for use with the messaging service offered on LINE. This time we would like to go into detail about the various features that SPDY has to offer.
*Adopting SPDY in Line – Part 1: An Overview, http://tech.naver.jp/blog/?p=2381
Discussion
Security
In the previous post, we mentioned that under some circumstances, LINE allowed connections that were unencrypted without u
We are constantly striving to improve the user experience of Line. Given the nature of Line as a communication tool, one way to do this is to reduce the time it takes to send and receive messages. Making the connection to our servers more efficient is one way to accomplish this.
Until recently, Line had been using HTTP to transmit messages. HTTP, well known for its use in web browsers, has its strengths and is well understood. It has its downsides as well, however. Simply put, HTTP was not desig
Hi, I’m Shunsuke Nakamura (@sunsuk7tp). Just half a year ago, I completed the Computer Science Master’s program in Tokyo Tech and joined to NHN Japan as a member of LINE server team. My ambition is to hack distributed processing and storage systems and develop the next generation’s architecture.
In the LINE server team, I’m in charge of development and operation of the advanced storage system which manages LINE’s message, contacts and groups. Today, I’ll brief