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Kagaya Hokuto

2016年入社。LINE GAME プラットフォームのチームにおいてサーバサイドの開発に従事。

  • Redis Lua script for atomic operations and cache stampede

    Kagaya Hokuto2018-11-15

    2016年入社。LINE GAME プラットフォームのチームにおいてサーバサイドの開発に従事。

    Hello, this is Kagaya, a member of the LINE GAME Platform development team. It's nice to be back after writing a post on Lazybones (Japanese post), in 2016. Redis and LINE GAME Platform The LINE GAME Platform uses Redis — in-memory no SQL database — for its main database, mainly for cache. For instance, we are using it for caching the users' social data such as profile and friend list1, for those who authenticate themselves with a LINE account or Facebook account. We run

    • Redis
    • Lua scripting
    • ;
1

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