Hello, I am Jongyeol Choi, a member of the Redis team at LINE. LINE’s services use various storage systems based on their needs. Our messaging service uses various open source storage systems such as Redis, HBase, and Kafka. As a member of the Redis team, I participated the RedisConf18 conference in San Francisco in U.S.A, on April 26th, as a speaker. The topic of my session was, “Redis at LINE, 25 billion messages per day”. I’d like to take this opportunity to share the presentation preparation process, the conference itself and the responses I got for my session.
We are junior engineers, Bu Sung Kim and Jae Ho Lee at LINE, working on the LINE GAME Platform. We have a great interest in functional programming languages. It all started with learning that the LINE GAME Cloud is developed in Clojure, one of functional programming languages. On this post, we would like to take you through some of the characteristics of functional programming languages in association with the use cases of the LINE GAME Cloud.
LINE GAME Cloud & Functional Programming
LINE GAME Cloud is a game server platform, obviously cloud-based, to serve the LINE Games service worldwide, safe and sound. The cloud project was launched to globalize the LINE Games service and to automate distribution process. LINE GAME Cloud is currently in action serving the users all over the world, automatically issues servers, and supports L4/L7 routing, DNS and auto scaling. You can check the details of this project through the following links: