Hi, I’m Oshiro on LINE Fukuoka’s Data Analysis Team, and I’ll be giving you a firsthand report on the “LINE Developer Meetup in Fukuoka #17” that took place here in Fukuoka on February 23.
Hello, my name is Park Jungjun and I am currently developing the LINE Group Call feature.
One of LINE’s goals in development is Closing the Distance. To make this come true, LINE develops many different conversation services. On this LINE Engineering Blog post, I would like to introduce you to the features and technologies of one of our conversation services, LINE Group Call.
LINE Group Call lets users have conference calls with up to 200 people simultaneously. Calls are made right from the LINE app. LINE Group Call was first released on March, 2016 with a voice call feature. By December, a video call feature was added to LINE Group Call. Using LINE Group Call, LINE users can make voice and video calls with their friends anywhere in the world for free.
To use LINE Group Call, the following versions of LINE or above must be installed on your device.
This is Shawn Tsai from LINE Taiwan. In its goal to become a Smart Portal for users, LINE has been opening up more features of its LINE Platform to developers to spur on the development of innovative chatbot applications. On the heels of the successful LINE Developer Day events held in Japan, we held an event in Taiwan called “LINE Taiwan TechPulse” on December 26, 2016. We had a good turnout of more than 600 attendees to this event which included many of our local partners as well as many talented developers. Not only did we introduce the resources we’ve made available to developers on the LINE Platform, we also shared information about LINE’s unique engineering culture and the career opportunities that are available at LINE.
Hello, Kushii here.
In this blog post, I’d like to talk about the unveiling of the LINE Engineering site and what it means for the future of the LINE Engineers’ Blog.
The LINE Engineering site is a constantly updated hub for everything from LINE development culture, to open-source projects, job openings, and development documentation straight from the LINE developers site. The site is available in English, Japanese, and Korean. Support for Traditional Chinese is coming soon.
Hello, my name is Lee Myoung Jae (MJ) and I’m in charge of security at LINE. In this post I’m going to talk about the LINE Security Bug Bounty Program and the results of the program in 2016. The LINE Security Bug Bounty Program is an ongoing program to make the LINE app more secure for our users by letting external engineers submit bug (vulnerability) reports which we would then immediately fix.
We first conducted a trial run of the program called the LINE Bug Bounty Program from August 24 to September 23 in 2015. Based on our experience from that trial, we made various changes to create an improved bug bounty program for 2016. And on June 2, 2016, we launched the new and improved LINE Security Bug Bounty Program.
LINE Security Bug Bounty Program website: https://bugbounty.linecorp.com/
Greetings! I’m Jun, a frontend engineer at LINE.
We had a five-day event for internal engineers called the “LINE Haskell Boot Camp” starting on October 24th, 2016 at the LINE Shibuya office. I will share what the event was about, and what Haskell is in this post.
Haskell is a modern application programming language that helps you write high-performance software with a great deal of flexibility, composability, and safety. With recent successful cases of adopting Haskell by companies like Facebook or Standard Chartered, this innovative tool has been gaining attention as it has inspired many libraries and concepts in other languages.
LINE is not an exception in this regard. With growing interest in Haskell, there is an increasing number of developers having study group meetings on Haskell or developing internal services written in Haskell. The LINE Haskell Boot Camp was a five-day gathering of engineers attempting to enter the world of safer and happier programming. Instead of diving into the depths of Haskell’s theoretical background, we chose to have a hands-on experience to effectively spur further enthusiasm for Haskell. The event was organized by Han, a LINE Plus Corporation engineer who recently released an internal web service in Haskell.
Hi, my name is Hasebe. I’m in charge of the development of LINE Notify.
In a previous post, we introduced how you can use LINE Notify to send messages to LINE from the command-line. Today, I’m going to introduce two features newly implemented in the LINE Notify API. One is sending stickers and the other is uploading images.
The use case demonstrated in the previous post was sending a build result from Jenkins to LINE by using LINE Notify. In that use case, an image of Moon laughing was used to show how it can notify us of a build failure. It was during that time that we came to wonder, “why not make LINE Notify send stickers as well as images?”
We thought that sending stickers would make LINE Notify more “LINE-ish.” That’s why we decided to develop this feature.
Let’s try sending a sticker by using the curl command.
$ curl -X POST https://notify-api.line.me/api/notify -H 'Authorization: Bearer YOUR_PERSONAL_ACCESS_TOKEN' -F 'message=test' -F 'stickerPackageId=1' -F 'stickerId=113'
This post introduces how to run tests with the ad client module provided for the LINE Platform. The LINE ad client module runs on both mobile and the web. This post will focus on testing with a mobile client.
The structure of the LINE Platform is quite simple as shown below. Various types of protocols can be used for server-client communications. This post will focus on testing with the HTTP protocol.
In this blog post, I’d like to explain how the LINE TODAY service was developed using the Agile development method. LINE TODAY is a mobile news service that was released in Taiwan, Thailand, Indonesia, Myanmar, and the United States in early 2016. As of July 30, 2016, the service recorded nearly 30M daily PV (page views). In Japan, a service similar to LINE TODAY is available under the name of LINE NEWS.
Hello, my name is Inami (@inamiy), a member of the LINE development team. In this post, I’ll be sharing my experience from being a part of the panel discussion at GitHub Universe 2016.
GitHub Universe 2016 took place during September 13-15 at Pier 70 in San Francisco.
Inside the refurbished warehouse, now conference hall, gathered over 1500 developers, technology and business leaders. Beginning with a keynote presentation from GitHub cofounder and CEO Chris Wanstrath, over 40 speakers from all over the globe gave talks on various open source projects and business activities.
I was invited as the sole Japanese member at the panel discussion.
Below are some photos from the event.
Here is Pier 70, the event venue, and Octocat looking down from above the roof.